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Chapters
Prologue: Mercenaries
Chapter 1: The Battle Begins
Chapter 2: Rescue
Chapter 3: Pirates Aground
Chapter 4: Roadside Battle
Chapter 5: Flight!
Chapter 6: A Brief Diversion
Chapter 7: Shades of Evil
Chapter 8: Despair and Hope
Chapter 9: Gallia
Chapter 10: Prisoner Release
Chapter 11: Blood Runs Red
Chapter 12: A Strange Land
Chapter 13: A Guiding Wind
Chapter 14: Training
Chapter 15: The Feral Frontier
Chapter 16: The Atonement
Chapter 17: Day Breaks
Chapter 17: Day Breaks (Stage 2)
Chapter 17: Day Breaks (Stage 3)
Chapter 17: Day Breaks (Stage 4)
Chapter 18: Crimea Marches
Chapter 19: Entrusted
Chapter 20: Defending Talrega
Chapter 21: Without a King
Chapter 22: Solo
Chapter 23: The Great Bridge
Chapter 24: Battle Reunion
Chapter 25: Strange Land
Chapter 26: Clash!
Chapter 27: Moment of Fate
Chapter 28: Twisted Tower
Endgame: Repatriation
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Map 1: Hillside Battle
Map 2: Lonely Isle
Map 3: Strange Turn
Map 4: Desperation
Map 5: Escape
Map 6: Trapped
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Knives
Name
Might
Hit
Crit
Rng
Wt
Uses
Value
Knife
2
100
5
1
2
30
480
Dagger
4
90
0
1
4
30
600
Stiletto
8
95
10
1
8
20
1500
Effective against armored units.