Name | Class | Ch | Recruitment |
---|---|---|---|
Sigurd | Lord Knight | P | Automatically from the start. |
Noish | Cavalier | P | Automatically from the start. |
Alec | Cavalier | P | Automatically from the start. |
Arden | Sword Armor | P | Automatically from the start. |
Azel | Mage | P | Automatically on the second turn. |
Lex | Axe Knight | P | Automatically on the second turn. |
Quan | Duke Knight | P | Automatically on the third turn. |
Ethlyn | Troubadour | P | Automatically on the third turn. |
Finn | Lance Knight | P | Automatically on the third turn. |
Midayle | Arch Knight | P | Automatically after seizing Jungby. |
Dew | Thief | 1 | Automatically on the first enemy turn. |
Adean | Cleric (Priest) | 1 | Automatically on the first enemy turn. |
Ayra | Myrmidon | 1 | Talk with Sigurd, after seizing Genoa. |
Deirdre | Shaman | 1 | Have Sigurd enter the Spirit Forest. |
Jamke | Archer | 1 | Talk with Adean. |
Holyn | Myrmidon | 2 | Beat the arena with a melee weapon user. |
Raquesis | Princess | 2 | Talk with Sigurd. |
Beowolf | Sword Knight | 2 | Allow someone to pay him 10,000 gold (he will keep it). |
Lewyn | Bard | 2 | Automatically on the turn after seizing Heirhein. |
Slyvia | Dancer | 2 | Automatically on the turn after seizing Heirhein. |
Ferry | Pegasus Knight | 2 | Talk with Lewyn. |
Tailto | Thunder Mage | 3 | Automatically after seizing Silvall. |
Claud | High Priest | 3 | Automatically after seizing Silvall. |
Briggid | Sniper | 3 | Automatically after seizing Silvall. |
Name | Class | Ch | Recruitment |
---|---|---|---|
Seliph | Lord | 6 | Automatically on the first turn. |
Lana / Mana | Priest | 6 | Automatically on the first turn. |
Larcei / Radney | Myrmidon | 6 | Automatically on the first turn. |
Ulster / Roddlevan | Myrmidon | 6 | Automatically on the first turn. |
Oifey | Paladin | 6 | Automatically on the second turn. |
Delmud / Tristan | Sword Knight | 6 | Automatically on the second turn. |
Lester / Dimna | Arch Knight | 6 | Automatically on the second turn. |
Julia | Shaman | 6 | Automatically after you seizing Ganeshire. |
Fee / Femina | Pegasus Knight | 6 | Automatically after seizing Ganeshire. |
Arthur / Amid | Mage/Wind Mage | 6 | Automatically after seizing Ganeshire. |
Johan | Axe Knight | 6 | Talk with Larcei/Radney (you cannot recruit Johalva afterwards). |
Johalva | Fighter | 6 | Talk with Larcei/Radney (you cannot recruit Johan afterwards). |
Shanan | Swordmaster | 7 | Automatically on the first turn. |
Patty / Daisy | Thief | 7 | Automatically on the first turn. |
Leif | Prince | 7 | Automatically on the first turn. |
Nanna / Janne | Troubadour | 7 | Automatically on the first turn. |
Finn | (Same as Gen 1) | 7 | Automatically on the first turn. |
Ares | Cavalier | 7 | Automatically one turn after seizing Melgen. |
Leen / Laylea | Dancer | 7 | Enter Darna castle with Ares. |
Teeny / Linda | Mage/Thunder Mage | 7 | Talk with Arthur/Amid. |
Faval / Asaello | Archer | 8 | Talk with Daisy/Patty. |
Ced / Hawk | Sage | 8 | Talk with Seliph. |
Altena | Wyvern Rider | 9 | Talk with Leif, then defeat Travant. She will talk to Seliph. |
Corpul / Sharlow | Priest | 9 | Automatically after seizing Luthecia (Hannibal must be alive). |
Hannibal | General | 9 | Talk with Sharlow/Corpul. |