| Name | Class | Ch | Recruitment |
|---|---|---|---|
| Sigurd | Lord Knight | P | Automatically from the start. |
| Noish | Cavalier | P | Automatically from the start. |
| Alec | Cavalier | P | Automatically from the start. |
| Arden | Sword Armor | P | Automatically from the start. |
| Azel | Mage | P | Automatically on the second turn. |
| Lex | Axe Knight | P | Automatically on the second turn. |
| Quan | Duke Knight | P | Automatically on the third turn. |
| Ethlyn | Troubadour | P | Automatically on the third turn. |
| Finn | Lance Knight | P | Automatically on the third turn. |
| Midayle | Arch Knight | P | Automatically after seizing Jungby. |
| Dew | Thief | 1 | Automatically on the first enemy turn. |
| Adean | Cleric (Priest) | 1 | Automatically on the first enemy turn. |
| Ayra | Myrmidon | 1 | Talk with Sigurd, after seizing Genoa. |
| Deirdre | Shaman | 1 | Have Sigurd enter the Spirit Forest. |
| Jamke | Archer | 1 | Talk with Adean. |
| Holyn | Myrmidon | 2 | Beat the arena with a melee weapon user. |
| Raquesis | Princess | 2 | Talk with Sigurd. |
| Beowolf | Sword Knight | 2 | Allow someone to pay him 10,000 gold (he will keep it). |
| Lewyn | Bard | 2 | Automatically on the turn after seizing Heirhein. |
| Slyvia | Dancer | 2 | Automatically on the turn after seizing Heirhein. |
| Ferry | Pegasus Knight | 2 | Talk with Lewyn. |
| Tailto | Thunder Mage | 3 | Automatically after seizing Silvall. |
| Claud | High Priest | 3 | Automatically after seizing Silvall. |
| Briggid | Sniper | 3 | Automatically after seizing Silvall. |
| Name | Class | Ch | Recruitment |
|---|---|---|---|
| Seliph | Lord | 6 | Automatically on the first turn. |
| Lana / Mana | Priest | 6 | Automatically on the first turn. |
| Larcei / Radney | Myrmidon | 6 | Automatically on the first turn. |
| Ulster / Roddlevan | Myrmidon | 6 | Automatically on the first turn. |
| Oifey | Paladin | 6 | Automatically on the second turn. |
| Delmud / Tristan | Sword Knight | 6 | Automatically on the second turn. |
| Lester / Dimna | Arch Knight | 6 | Automatically on the second turn. |
| Julia | Shaman | 6 | Automatically after you seizing Ganeshire. |
| Fee / Femina | Pegasus Knight | 6 | Automatically after seizing Ganeshire. |
| Arthur / Amid | Mage/Wind Mage | 6 | Automatically after seizing Ganeshire. |
| Johan | Axe Knight | 6 | Talk with Larcei/Radney (you cannot recruit Johalva afterwards). |
| Johalva | Fighter | 6 | Talk with Larcei/Radney (you cannot recruit Johan afterwards). |
| Shanan | Swordmaster | 7 | Automatically on the first turn. |
| Patty / Daisy | Thief | 7 | Automatically on the first turn. |
| Leif | Prince | 7 | Automatically on the first turn. |
| Nanna / Janne | Troubadour | 7 | Automatically on the first turn. |
| Finn | (Same as Gen 1) | 7 | Automatically on the first turn. |
| Ares | Cavalier | 7 | Automatically one turn after seizing Melgen. |
| Leen / Laylea | Dancer | 7 | Enter Darna castle with Ares. |
| Teeny / Linda | Mage/Thunder Mage | 7 | Talk with Arthur/Amid. |
| Faval / Asaello | Archer | 8 | Talk with Daisy/Patty. |
| Ced / Hawk | Sage | 8 | Talk with Seliph. |
| Altena | Wyvern Rider | 9 | Talk with Leif, then defeat Travant. She will talk to Seliph. |
| Corpul / Sharlow | Priest | 9 | Automatically after seizing Luthecia (Hannibal must be alive). |
| Hannibal | General | 9 | Talk with Sharlow/Corpul. |