Iwata Asks - Fire Emblem: Shadow Dragon


Eighteen Years Ago
(Spoiler Alert: This page contains hints and plot spoilers.)
Sakurai
We have some extra time, so can I pull out a few more questions?
Narihiro
Yes (laughing).
Sakurai
Something in particular got my attention… In the first stage of this game, when Marth’s castle is under heavy attack by enemy forces, in order for Marth to escape, you have to designate someone to disguise himself as Marth, to act as a decoy. So by selecting one Unit and dressing it up as Marth, you draw enemy attention to the fake Marth, and this lets the real Marth escape. So I suppose the person who’s made into a Marth decoy never comes back?
Narihiro
(very apologetically)… that character never comes back.
Sakurai
(looking very disappointed) …oh, ok I see.
Narihiro
But wait, we just talked about a spoiler! (laughs)
Sakurai
Well we’re just talking about the beginning scenes, so can you overlook it this one time?
Narihiro
Who did you select as the decoy?
Sakurai
I chose Jagen without a second thought…
Narihiro
Really! You did that!
Sakurai
It would be impossible to make an elderly body look like Marth in a disguise, or so I thought! (laughs) But the enemy was totally fooled.
Narihiro
(laughing) Before selecting him as decoy you took his weapon12 didn’t you?

12. Jagen’s weapon: Jagen appears as an ally at the start of the game, and is outfitted with the Silver Lance, a powerful weapon which is rare in the beginning stages.

Sakurai
Taking away his weapon and then sacrificing him as decoy? Now that would be too cruel!
Narihiro
Very kind of you.
Sakurai
Truth be told, I just forgot to hold on to his weapon…
Narihiro
(laughs)
Sakurai
For players who know Fire Emblem well, Jagen is a character you don’t develop too much.
Narihiro
Yes that’s true.
Sakurai
But, during the early stages of the game, he’s also a character that can really come to your rescue.
Narihiro
He’s one retainer you must depend on, and without Jagen, the Fire Emblem story will not begin to unfold.
Sakurai
Despite that I ended up choosing him. Only later did I realize Jagen would not be coming back.
Narihiro
Can I ask a few questions?
Sakurai
Yes, please.
Narihiro
About Super Smash Bros. Brawl; amazing that you did it, first thinking up so many different fighting techniques and then giving names to each and every one. That’s fantastic work.
Sakurai
You say it like you’re so amused! (laughs)
Narihiro
(laughing) What’s more, in the latest Smash you’ve added even more characters.
Sakurai
Yeah there are a colossal number of characters… Enough to form an army in Fire Emblem, since there’re around 40.
Narihiro
No really, I applaud Super Smash Bros. Brawl. Thanks to your work the reputations of Marth and Ike13 have grown beyond our expectations.

13. Ike: The main character that appears in Fire Emblem: Path of Radiance (9th of the Fire Emblem series, 3rd installment released in the US).

Sakurai
Speaking of him, there’s one thing I have to tell you about Marth. Honestly, when making Super Smash Bros. Brawl, I had a heck of a shock.
Narihiro
A shock? Why, what happened?
Sakurai
In the latest production of Fire Emblem Marth has undergone some major design changes, hasn’t he?
Narihiro
Ah!
Sakurai
The part about the design changing is fine. Actually, I think that’s very good. The thing was, the first time I saw Marth’s redesign was when I went to present you the Marth I made for Super Smash Bros. Brawl!
Narihiro
My apologies! (laughing)
Sakurai
If someone had told me a little sooner we could’ve mirrored the new Marth in Super Smash Bros. Brawl! (laughs)
Narihiro
Right, at that time it was too late to make changes.
Sakurai
Our Marth was finally finished, I show it to you saying “What do you think of this new Marth?”, you come back and say “actually, we have something to show you too”, I was speechless. Like, “What!?”
Narihiro
When we were going to release the illustration of the new Marth, there were so many differing opinions among the staff…
Sakurai
You mean about which direction the design should develop?
Narihiro
We didn’t think there would be big changes to the design. But we thought we should avoid reusing the old Marth exactly as he was. To ensure that no one would feel Marth had changed too much, we approached the design intending to make only minor changes. And that’s how we settled on this current illustration of Marth.
Sakurai
That fine balance in recreating old characters can be difficult. When making Super Smash Bros. Brawl, we thought about taking the same characters from before and modernizing them to look cool, but the feelings people had about each character differed for everyone. Sometimes for those who had played the original version, they tend to show negative feelings towards modernized redesigns.
Narihiro
Still I should have told you sooner about the upcoming changes. Now Fire Emblem is in its 11th installment, and the character roster expands every time. Just among allies, an additional 50 or so characters keeps getting added. Also even among opposing forces, there’re now a lot of characters whose presence penetrates the game. Overall a huge number of characters have appeared up to this point in the series.
Sakurai
At least 500 just among allies, simply giving all of them names has become a real task, right?
Narihiro
So we’re trying to make best use of the characters we’ve had up to now and from these we’re hoping to be able to produce a new game.
Sakurai
How about Pikmin?
Narihiro
(laughs) That might be good!?
Sakurai
I’m only kidding! (laughs)

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© 2008-2009 Nintendo / INTELLIGENT SYSTEMS. Fire Emblem and Nintendo DS are trademarks of Nintendo. © 2009 Nintendo.

© 2008-2009 Nintendo / INTELLIGENT SYSTEMS. Fire Emblem and Nintendo DS are trademarks of Nintendo. © 2009 Nintendo.