1. Initial Characters
    2. Children Characters
    3. Recruitment
    4. Base Stats
    5. Growth Rates
    6. Marriage and Children
    7. Support Library
    1. Class List
    2. Base Stats
    3. Stat Caps
    4. Growth Rates
    1. Swords
    2. Lances
    3. Axes
    4. Bows
    5. Tomes
    6. Staves
    7. Stones / Other
    8. Items
    9. Shops & Merchants
    1. Skills List
    1. Premonition: Invisible Ties
    2. Prologue: The Verge of History
    3. Chapter 1: Unwelcome Change
    4. Chapter 2: Shepherds
    5. Chapter 3: Warrior Realm
    6. Chapter 4: Two Falchions
    7. Chapter 5: The Exalt and the King
    8. Chapter 6: One who knows the Future
    9. Chapter 7: Incursion
    10. Chapter 8: The Grimleal
    11. Chapter 9: Emmeryn
    12. Chapter 10: Renewal
    13. Chapter 11: Mad King Gangrel
    14. Chapter 12: The Seacomers
    15. Chapter 13: Of Sacred Blood
    16. Chapter 14: Flames on the Blue
    17. Chapter 15: Smoldering Resistance
    18. Chapter 16: Naga's Voice
    19. Chapter 17: Inexorable Death
    20. Chapter 18: Sibling Blades
    21. Chapter 19: The Conqueror
    22. Chapter 20: The Sword or the Knee
    23. Chapter 21: Five Gemstones
    24. Chapter 22: An Ill Presage
    25. Chapter 23: Invisible Ties
    26. Chapter 24: Awakening
    27. Chapter 25: To Slay a God
    28. Endgame: Grima
    1. Paralogue 1: Sickle to Sword
    2. Paralogue 2: The Secret Seller
    3. Paralogue 3: A Strangled Peace
    4. Paralogue 4: Anna the Merchant
    5. Paralogue 5: Scion of Legend
    6. Paralogue 6: A Man for Flowers
    7. Paralogue 7: Noble Lineage
    8. Paralogue 8: A Duel Disgraced
    9. Paralogue 9: Wings of Justice
    10. Paralogue 10: Ambivalence
    11. Paralogue 11: Twin Wyverns
    12. Paralogue 12: Disowned by Time
    13. Paralogue 13: Rival Bands
    14. Paralogue 14: Shadow in the Sands
    15. Paralogue 15: A Shot from the Dark
    16. Paralogue 16: Daughter to Dragons
    17. Paralogue 17: The Threat of Silence
    18. Paralogue 18: The Dead King's Lament
    19. Paralogue 19: Irreconcilable Paths
    20. Paralogue 20: A Hard Miracle
    21. Paralogue 21: Ghost of a Blade
    22. Paralogue 22: The Wellspring of Truth
    23. Paralogue 23: The Radiant Hero
    1. Xenologue: Champions of Yore 1
    2. Xenologue: Champions of Yore 2
    3. Xenologue: Champions of Yore 3
    4. Xenologue: Lost Bloodlines 1
    5. Xenologue: Lost Bloodlines 2
    6. Xenologue: Lost Bloodlines 3
    7. Xenologue: Smash Brethren 1
    8. Xenologue: Smash Brethren 2
    9. Xenologue: Smash Brethren 3
    10. Xenologue: Rogues & Redeemers 1
    11. Xenologue: Rogues & Redeemers 2
    12. Xenologue: Rogues & Redeemers 3
    13. Xenologue: The Golden Gaffe
    14. Xenologue: EXPonential Growth
    15. Xenologue: Infinite Regalia
    16. Xenologue: Harvest of Bonds
    17. Xenologue: Summer of Bonds
    18. Xenologue: Hot Spring of Bonds
    19. Xenologue: Border between Life & Death
    20. Xenologue: The Five Annas
    21. Xenologue: Labyrinth Pursuit
    22. Xenologue: The Strongest's Name
    23. Xenologue: Future of Dispair 1
    24. Xenologue: Future of Dispair 2
    25. Xenologue: Future of Dispair 3
    1. The Avatar
    2. Barracks
    3. Calculations
    4. Double Duel
    5. Forging
    6. Hubba Tester
    7. Renown Items
    8. Pair Up
    9. World Map
    1. Streetpass
    2. Spotpass
    3. Outrealm Gate (Paid DLC)
    1. Artwork/Renders
    2. Cutscene Graphics
    3. Wallpapers
Standard Magic
  Name Rank Mt Hit Crit Rng Uses Value WExp
Fire E 2 90 0 1-2 45 540 1
Standard fire magic.
Elfire D 5 85 0 1-2 35 980 1
Powerful fire magic.
Arcfire C 8 80 0 1-2 30 1440 1
Extremely powerful fire magic.
Bolganone B 12 75 0 1-2 25 2000 1
Devastating fire magic.
Thunder E 3 80 5 1-2 45 630 1
Standard lightning magic.
Elthunder D 6 80 5 1-2 35 1050 1
Powerful lightning magic.
Arcthunder C 10 70 10 1-2 30 1620 1
Extremely powerful lightning magic.
Thoron B 14 65 10 1-2 25 2200 1
Devastating lightning magic.
Wind E 1 100 0 1-2 45 450 1
Standard wind magic. Effective against flying units.
Elwind D 4 95 0 1-2 35 910 1
Powerful wind magic. Effective against flying units.
Arcwind C 6 90 0 1-2 30 1320 1
Extremely powerful wind magic. Effective against flying units.
Rexcalibur B 10 85 0 1-2 25 1900 1
Devastating wind magic. Effective against flying units.
Flux E 5 70 0 1-2 45 540 1
Dark magic.
Nosferatu D 7 65 0 1-2 35 980 1
Dark magic. Absorbs HP equal to half the damage dealt.
Ruin C 4 60 50 1-2 20 1380 1
Dark magic. Increases the likelihood of critical hits.
Waste B 10 45 0 1-2 30 2160 -
Dark magic. Allows the wielder to strike twice.
Mire C 10 65 0 3-10 10 2000 1
Dark magic. Cannot strike twice or activate Dual Strike.


Rare / Legendary Tomes
  Name Rank Mt Hit Crit Rng Uses Value WExp
Valflame A 16 80 10 1-2 25 - 1
Grants Magic +5. Timeless fire magic.
Mj�lnir A 18 70 20 1-2 25 - 1
Grants Skill +5. Timeless lightning magic.
Excalibur A 13 100 30 1-2 25 - 1
Effective against flying units. Timeless wind magic.
Forseti A 14 90 10 1-2 25 - 1
Grants Speed +5. Effective against flying units. Timeless wind magic.
Book of Naga A 15 80 15 1-2 25 - 1
Grants Defense/Resistance +5. Effective against dragons.
Goetia A 19 75 10 1-2 25 - 1
Dark magic.
Grima's Truth B 12 80 0 1-2 - - 1
Dark magic.


Miscellaneous Tomes
  Name Rank Mt Hit Crit Rng Uses Value WExp
Dying Blaze E 10 75 0 1-2 3 600 1
Powerful fire magic, but quick to burn out.
Micaiah's Pyre B 13 85 5 1-2 15 2130 1
Grants Defense/Resistance +2. Radiant fire magic.
Superior Jolt B 14 60 15 1-2 10 2320 1
Grants Hit/Avoid +50 when the enemy has a tome equipped.
Katarina's Bolt C 11 75 30 1-2 20 1920 1
Ancient lightning magic.
Wilderwind D 11 70 35 1-2 5 760 1
Wind magic. Increases the likelihood of critical hits. Effective against flying units.
Celica's Gale C 4 80 5 1-2 20 1720 1
Ancient wind magic. Allows the wielder to strike twice. Effective against flying units.
Aversa's Night B 15 75 0 1-2 10 760 1
Dark magic. Absorbs HP equal to half the damage dealt.