1. Characters
    2. Recruitment
    3. Base Stats
    4. Growth Rates
    5. Support Conversations
    1. Class List
    2. Base Stats
    3. Stat Caps
    4. Growth Rates
    1. Swords
    2. Lances
    3. Axes
    4. Bows
    5. Tomes
    6. Staves
    7. Knives
    8. Laguz Weapons
    9. Items
    10. Shops & Bargains
    1. Prologue: Under Gray Skies
    2. Chapter 1: Maiden of Miracles
    3. Chapter 2: The Dispossessed
    4. Chapter 3: A Faint Light
    5. Chapter 4: A Distant Voice
    6. Chapter 5: The Lost Heir
    7. Chapter 6: Raise the Standard
    8. Chapter 6: Raise the Standard [Stg 2]
    9. Chapter 7: The Dispossessed
    10. Chapter 8: Glory Unwanted
    11. Chapter 9: One Survives
    12. Endgame: Daein, Arise!
    1. Prologue: On Drifting Clouds
    2. Chapter 1: Winds of Rebellion
    3. Chapter 2: Tides of Intrigue
    4. Chapter 3: Geoffrey's Charge
    5. Endgame: Elincia's Gambit
    1. Prologue: The Great Advance
    2. Chapter 1: Laguz and Beorc
    3. Chapter 2: Stormclouds
    4. Chapter 3: River Crossing
    5. Chapter 4: The General's Hand
    6. Chapter 5: Retreat!
    7. Chapter 6: A Reason to Fight
    8. Chapter 7: Rivals Collide
    9. Chapter 8: Incandescent Glow
    10. Chapter 9: Marauders
    11. Chapter 10: The Heart of Crimea
    12. Chapter 11: Just Cause
    13. Chapter 12: The Prince
    14. Chapter 13: Blood Contract
    15. Endgame: From Pain, Awakening
    1. Prologue: Chaos Named
    2. Chapter 1: Road to the Empire
    3. Chapter 2: Silent World
    4. Chapter 3: Distortions
    5. Chapter 4: Revelations
    6. Chapter 5: Unforgivable Sin
    7. Endgame: Rebirth 1
    8. Endgame: Rebirth 2
    9. Endgame: Rebirth 3
    10. Endgame: Rebirth 4
    11. Endgame: Rebirth 5
    1. Base
    2. Base Conversations
    3. Biorhythm
    4. Bonus Experience
    5. Calculations
    6. Data Transfer
    7. Forging
    8. Laguz Mechanics
    9. Skills List
    10. Unused Content
    1. Artwork/Renders
    2. Cutscene Graphics
    3. Wallpapers
Fire Tomes
  Name Rank Mt Hit Crit Rng Wt Uses Value WExp
Fire E 5 90 0 1-2 3 40 800 1
Fire magic. Effective against beasts units.
Elfire D 7 85 0 1-2 5 35 2100 2
Fire magic. Effective against beasts units.
Meteor C 8 70 0 3-10 18 5 750 2
Fire magic. Effective against beasts units.
Arcfire B 9 80 5 1-2 7 25 2500 4
Fire magic. Effective against beasts units.
Bolganone S 11 75 0 1-2 9 20 3000 5
Fire magic. Effective against beasts units.
Rexflame SS 14 100 5 1-2 13 15 7500 6
Fire magic. Effective against beasts units. Speed +3.
Fire Tail SS 13 85 - 1-2 1 - - 1
Fire magic. Unable to critical. Spirits only.
Cymbeline - 13 95 10 1-2 5 45 - 8
Sanaki only. Fire magic. Effective against beasts units.


Thunder Tomes
  Name Rank Mt Hit Crit Rng Wt Uses Value WExp
Thunder E 3 80 5 1-2 4 40 880 1
Thunder magic. Effective against dragon units.
Elthunder C 5 75 10 1-2 6 35 1470 2
Thunder magic. Effective against dragon units.
Bolting B 6 60 5 3-10 19 5 800 3
Thunder magic. Effective against dragon units.
Arcthunder A 7 70 15 1-2 9 25 2550 4
Thunder magic. Effective against dragon units.
Thoron S 9 65 5 1-2 11 20 3200 5
Thunder magic. Effective against dragon units.
Rexbolt SS 12 95 15 1-2 14 15 9000 6
Thunder magic. Effective against dragon units. Skill +3.
Thunder Tail SS 11 75 - 1-2 1 - - 1
Thunder magic. Unable to critical. Spirits only.


Wind Tomes
  Name Rank Mt Hit Crit Rng Wt Uses Value WExp
Wind E 4 95 0 1-2 2 40 720 1
Wind magic. Effective against flying units.
Elwind D 6 90 0 1-2 4 35 2030 2
Wind magic. Effective against flying units.
Blizzard C 7 75 0 3-10 17 5 700 2
Wind magic. Effective against flying units.
Arcwind B 8 85 10 1-2 6 25 2450 4
Wind magic. Effective against flying units.
Tornado S 10 80 0 1-2 7 20 2800 5
Wind magic. Effective against flying units.
Rexcalibur SS 13 105 10 1-2 12 15 6750 6
Wind magic. Effective against flying units. Luck +3.
Wind Tail SS 12 90 - 1-2 1 - - 1
Wind magic. Unable to critical. Spirits only.


Light Tomes
  Name Rank Mt Hit Crit Rng Wt Uses Value WExp
Light E 3 100 0 1-2 1 40 960 1
Light magic.
Ellight C 5 95 0 1-2 3 35 2240 2
Light magic.
Purge B 5 80 0 3-10 16 5 1000 3
Light magic.
Shine A 7 90 10 1-2 5 25 2600 4
Light magic.
Nosferatu S 6 85 0 1-2 7 20 4000 4
Light magic. Restores user's HP equal to damage done to enemy.
Valaura S 8 95 0 1-2 12 17 6800 5
Light magic. Inflicts poison on contact.
Rexaura SS 12 110 5 1-2 11 15 12000 6
Light magic. Defense +3.
Thani - 8 100 0 1-2 1 45 - 2
Micaiah only. Light magic. Effective against armored/mounted units.
Creiddylad - 11 100 15 1-2 15 - - 1
Sephiran only. Light magic.


Dark Tomes
  Name Rank Mt Hit Crit Rng Wt Uses Value WExp
Worm C 8 75 0 1-2 9 30 2400 3
Dark magic.
Carreau B 10 70 5 1-2 11 25 3000 4
Dark magic.
Fenrir A 9 60 0 3-10 20 5 1500 4
Dark magic.
Verrine S 12 65 0 1-2 13 20 5000 5
Dark magic.
Balberith SS 15 75 10 1-2 15 15 13500 6
Dark magic. Strength +3